No, DX12 is not at fault for these stutters. We are mentioning this because some people believe that these shader cache stutters are only present in DX12 (and blame that particular API). Shadow Warrior 3 is a DX11-only game, meaning that shader cache issues can still happen with that API. While the overall experience is not as awful as in other games, like Far Cry 6 or Halo: Infinite, we are certain that these stutters will disappoint some PC gamers. The game currently suffers from both shader cache and traversal stutters. The game could also benefit from some RTGI, so it’s a bit disappointing that Flying Wild Hog has not experimented with it.īefore closing, we should mention one of the biggest issues of Shadow Warrior 3, and that’s its stuttering issues. For instance, there are noticeable terrain pop-ins, and some shadows can look a bit pixel-ish. Still, there are some graphical shortcomings. The game also packs some cool particle effects. All human characters look great, and its dismemberment system is incredible. Its art style is amazing, and its characters are highly detailed. Graphics-wise, Shadow Warrior 3 looks great. RTX owners can use DLSS Quality, whereas everyone else can use FSR Ultra Quality. Furthermore, both DLSS and FSR look great in this title, so we recommend using them. Again, keep in mind that this is a really demanding scenario. As for 4K/Max Settings, the only GPU that could run the game smoothly was the RX 6900XT. NVIDIA’s GTX980Ti was able to come close to a 60fps experience, although we did notice numerous drops to mid-50s.Īt 1440p/Max Settings, our RTX2080Ti, RTX3080 and RX 6900XT had no trouble running the game. Shadow Warrior 3 uses the DX11 API and appears to be mostly using four CPU cores/threads.Īt 1080p/Max Settings, our top four GPUs were able to provide a smooth gaming experience. That is obviously with Hyper-Threading enabled. Surprisingly enough, our simulated dual-core system was able to run the game with constant 60fps at 1080p/Max Settings. In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. So, while the game may run significantly faster in other less demanding scenes, it can also run even slower at later (and more demanding) levels. Do note that we benchmarked one of the most demanding scenes at the beginning of the game. As such, we’ve decided to benchmark a demanding fighting scenario. Shadow Warrior 3 does not feature any built-in benchmark tool. Additionally, the game has a FOV slider, a Framerate Limit Option, and a Resolution Scaler. The game also supports NVIDIA’s DLSS and AMD’s FSR (you can find some benchmarks here). PC gamers can adjust the quality of Anti-aliasing, Post Process, Ambient Occlusion, Shadows, Textures, Effects, SSR and Foliage. We also used Windows 10 64-bit, the GeForce 511.79 and the Radeon Software Adrenalin 2020 Edition 22.2.3 drivers.įlying Wild Hog has added a respectable amount of graphics settings. Powered by Unreal Engine 4, it’s time now to benchmark it and see how it performs on the PC platform.įor this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3800Mhz, AMD’s Radeon RX580, RX Vega 64, RX 6900XT, NVIDIA’s GTX980Ti, RTX 2080Ti and RTX 3080. At launch, the game had major stuttering issues, which is why we’ve decided to slightly delay our analysis. Earlier this month, Devolver released the latest part in Flying Wild Hog’s Shadow Warrior series, Shadow Warrior 3.
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